We now require event organizers to adhere to the Code of Conduct to promote their events in the dedicated community events channel on Discord.
Enforcers and moderators exist to provide support, answer questions, ensure order, and spread positivity.
We have increased the number of in-game enforcers on both Steam and Xbox as well as the number of moderators on our social channels.
We are investigating player reports and have given sanctions to players found to have violated the Code of Conduct.
Today, we wanted to share some measures we’ve taken to minimize the number of unpleasant experiences our players encounter: Most importantly, we have been working on making sure that Darwin Project matches are toxicity-free as much as possible. We have been hard at work listening to our players, recording feedback, and amplifying community initiatives. As someone who has been a member of many other gaming communities for several years, I find this simply amazing.ĭarwin Project’s vision was built around social interaction, so it’s very important for us that our community continues to display this positivity throughout Early Access and beyond. Players are friendly to one another, and we hear “good game” frequently―even from players who just died to a headshot. However, what we’re even prouder of is the sense of camaraderie and positivity within the community, despite Darwin Project being all about sticking your axe into other players the first chance you get. For a growing team like us, those numbers are humbling. Our community has expanded to almost 13,000 on Discord (from about 7,000 prior to launch), 14,500 on Twitter, and almost 33,000 on Steam.
I am personally amazed by how our whole community has grown in that short time. It has been one month since Darwin Project launched on Steam Early Access and Xbox Game Preview.